With the flop that was Rift in Iron Banner for Season of the Haunted, Destiny 2 developer Bungie went back to the drawing board. Beginning with Season 18, a new mode for Iron Banner has been put into play: Eruption. With a new mode comes a whole new set of rules. So, let’s get into the nitty-gritty of how Eruption works.

How does Iron Banner Eruption work in Destiny 2?

Eruption is essentially Clash with kill streaks. Killing an opponent scores one point and a normal amount of energy. Upon a second elimination (assists count), the Guardian will become “Surging.”

  • SurgingGuardian begins lightly glowing.Kills generate 10% Super energy and 20% grenade, melee, and class energy.Guardians score three points per kill.

When Guardians tick off their fifth kill without dying, they become “Primed.” Note that there can be more than one Primed Guardian at a time.

  • PrimedGuardian glows brightly.Guardian’s team goes on the Hunt.Team members gain 5% Super and 10% grenade, melee, and class energy.The Guardian gains 12% Super and 5% grenade, melee, and class energy perk skill.Guardians score three points per kill.

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  • Team members gain 5% Super and 10% grenade, melee, and class energy.

While becoming Primed sounds like a blast, there are some drawbacks to it:

  • Primed Guardians have a 15-second timer on them. If the timer reaches zero, they will go boom.Erupting kills the Guardian, resets their streak, and ends the Hunt.Getting a kill will reset the Eruption timer back to 15 seconds.Primed Guardians are marked for both teams, so they will be visible to everyone.Killing a Primed Guardian is worth three points.

  • Erupting kills the Guardian, resets their streak, and ends the Hunt.Getting a kill will reset the Eruption timer back to 15 seconds.